#ifndef BITMAPS_H
#define BITMAPS_H


///////////////// Menu bitmaps ////////////////////
///////////////////////////////////////////////////

const unsigned char PROGMEM T_arg[] =
{
  // width, height
  60, 56,
  // ########          ########################         ####    #
  // #######                ##############               ##  ##
  // #######  ########                          #######  ## ####
  // ######   #      #######               ######     #   # ####
  // ######  ##  ###      ##################       ## ##  #  ##
  // ######  #  ####      ##                       ##  #  ##    #
  // ######  #  ####      ##                           #  #######
  // #####   #  ###       ##                           #   #####
  // #####  ##            ##                           ##  ######
  // #####  ##########    ##                            #  ##  ##
  // #####  ################                            #  ##  ##
  // ####   #        #######                            #   #####
  // ####  ##                                           ##  #####
  // ####  #                                             #  #####
  // ####  #                                             #  #####
  // ###   #                                         ##  #   ####
  // ###  ## ##                                      ##  ##  ####
  // ###  #  ##                                           #  ####
  // ###  #                                               #  ####
  // ###  #################                ################  ####
  // ####  ################                ###############   ####
  // ####  ################                ########## ####  #####
  // #####  ###############                ##############  ######
  // #####  ###############                ######  ### ##  ###  #
  // ######  #############                  #####  #####  ###   #
  // ######  #############                  ############  ###  ##
  // #######             #                  #            ########
  // ################### # ############   ### ###################
  // ################### # ############# ###################### #
  // ##########        ###           ######         #############
  // #########          ###           ####           ######   ###
  // ########            ##            ###           ###### # ###
  // ########            ##     ##     ##     ###    ######   ###
  // ########     ###    ##     ###    ##    ####################
  // ########     ###    ##     ###   ###    ###      ###########
  // ########            ##          ####     ##      ###########
  // ########           ######        ######        #############
  // ########           #    #  #     #    #        #    ### ####
  // ########     ###   #    #  ##    #    #        #    ########
  // ########     ###   #    #  ###   #    #        #    ########
  // ########################################################  ##
  // ################  ## ####### ####  ##### #  ############  ##
  // #############  #  #                      #  ################
  // #############  #  #                      #  ################
  // ################  #       ########       #  ################
  // ####   #########  #  ##################  #  #####  #########
  // ###  #  ########  ########################  ####    ########
  // ##  ###  ########  ######################  #####    ########
  // #  #####  #######  ######################  ######  #########
  //   #  ####  #######  ####################  ###  #############
  //  ##  ##### #######  ####################  ###  #############
  //   #######  ##   ###  ##################  ###################
  // #  ### #  ### # ###  ####          ####  ###################
  // ##  ###  ####   ####      ########      ####################
  // ###  #  ########## #########  ##############################
  // ####   #####################  ## ###########################

  0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xF8, 0xFE, 0x0F, 0xE3, 0xFB, 0x1B, 0x0B, 0x0B, 0x8B, 0xFB, 0xF3, 0xF7, 0xF6, 0xF6, 0xF6, 0x06, 0x06, 0xEC, 0xEC, 0xEC, 0xEC, 0xEC, 0xEC, 0xEC, 0xEC, 0xEC, 0xEC, 0xEC, 0xEC, 0xEC, 0xEC, 0xEE, 0xE6, 0xF6, 0xF6, 0xF6, 0xF7, 0xF3, 0xFB, 0xFB, 0xCB, 0xCB, 0xFB, 0xE3, 0x0F, 0xFE, 0xF8, 0x80, 0x1E, 0x33, 0x21, 0x21, 0x33, 0x9E,
  0x00, 0x00, 0x00, 0x80, 0xF8, 0xFF, 0x0F, 0xE0, 0xF8, 0xF9, 0xF9, 0xF9, 0xF9, 0xF9, 0xF9, 0xF9, 0xF1, 0xF3, 0xF3, 0xF3, 0xF3, 0xF0, 0xF0, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x7F, 0x7F, 0xFE, 0xE0, 0x0F, 0xFF, 0xF8, 0x80, 0x06, 0x06, 0x00, 0x00,
  0x00, 0x00, 0x00, 0x0F, 0x3F, 0xF0, 0xC6, 0x07, 0x04, 0x04, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x87, 0x87, 0x07, 0x07, 0x26, 0x86, 0x07, 0x07, 0xC6, 0xF0, 0x3F, 0x1F, 0x00, 0x80, 0x80, 0x00,
  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x07, 0x84, 0xC4, 0xE4, 0xE4, 0xE4, 0xE4, 0xE4, 0xE4, 0xE4, 0xE4, 0xC4, 0x9C, 0x00, 0x0F, 0xE7, 0xE7, 0xE7, 0xE7, 0xE7, 0xE7, 0xE7, 0xE7, 0xE7, 0xE7, 0xC7, 0x87, 0x0F, 0x1F, 0x0F, 0xC7, 0xE7, 0xE0, 0xEC, 0xE4, 0xE4, 0xE4, 0xE5, 0xE5, 0xE4, 0xC4, 0x04, 0x04, 0x04, 0x07, 0x03, 0x00, 0xC0, 0x40, 0xC3, 0x03, 0x11, 0x00,
  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x39, 0x39, 0x39, 0xFF, 0xFF, 0xFF, 0x0F, 0xE0, 0xE0, 0xEF, 0xEF, 0x0F, 0xFF, 0xFF, 0x18, 0x38, 0x79, 0xFF, 0xFF, 0xF7, 0x03, 0xE0, 0xE0, 0xEF, 0xEF, 0x0F, 0xFF, 0xF9, 0xF0, 0xF0, 0xFC, 0xFD, 0xFD, 0xFD, 0x0D, 0xEC, 0xE0, 0xE0, 0xE0, 0x00, 0x00, 0x01, 0x21, 0x01, 0x00, 0x00, 0x00,
  0x00, 0x00, 0x80, 0xC0, 0x60, 0x20, 0x60, 0xC0, 0x80, 0x00, 0x00, 0x00, 0x00, 0x0C, 0x0C, 0x00, 0x7E, 0xFE, 0x80, 0x3C, 0x3E, 0x1C, 0x1C, 0x1C, 0x1C, 0x1C, 0x0C, 0x0C, 0x0E, 0x0C, 0x0C, 0x0C, 0x0C, 0x0E, 0x1E, 0x1C, 0x1C, 0x1C, 0x1C, 0x3C, 0x3E, 0x80, 0xFE, 0x7E, 0x00, 0x00, 0x00, 0x00, 0xC0, 0xE0, 0xE0, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x03, 0x03, 0x00, 0x00,
  0x0E, 0x1B, 0x31, 0x66, 0xC6, 0x80, 0xD0, 0x60, 0x31, 0x1B, 0x0E, 0x00, 0x00, 0x38, 0x28, 0x38, 0x00, 0x01, 0x47, 0x1E, 0x38, 0x20, 0x20, 0x20, 0x20, 0x30, 0x10, 0x10, 0xD0, 0xD0, 0x10, 0x10, 0x90, 0x10, 0x30, 0x20, 0x20, 0x20, 0x20, 0x38, 0x1E, 0x07, 0x01, 0x00, 0x00, 0x06, 0x06, 0x00, 0x00, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};


PROGMEM const unsigned char mermaidTitle[] = {
  // width, height
  62, 16,
  0x1C, 0x3E, 0x67, 0x43, 0xC3, 0xC3, 0x83, 0x86, 0x87, 0x00, 0x00, 0x00, 0x00, 0x10, 0xF0, 0xF0, 0x10, 0x00, 0x10, 0xF0, 0xF0, 0x10, 0x10, 0x10, 0x30, 0xF0, 0xE0, 0x00, 0x11, 0xF3, 0xF7, 0x17, 0x16, 0x14, 0x10, 0x10, 0x30, 0x00, 0x10, 0xF0, 0xF0, 0x30, 0xE0, 0x80, 0x00, 0x00, 0x00, 0x00, 0xF0, 0xF0, 0x00, 0x10, 0xF0, 0xF0, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x30,
  0xF8, 0xE0, 0x60, 0xC0, 0xC0, 0xC0, 0xC0, 0xC1, 0xE3, 0x7F, 0x7E, 0x3C, 0x00, 0x80, 0xFF, 0xFF, 0x80, 0x00, 0x80, 0xFF, 0xFF, 0x00, 0x04, 0x3C, 0x76, 0xC7, 0x83, 0x00, 0x82, 0xFF, 0xFF, 0x82, 0x82, 0x82, 0x80, 0x80, 0xC0, 0x00, 0x80, 0xFF, 0xFF, 0x00, 0x00, 0x01, 0x07, 0x0C, 0x38, 0x60, 0xFF, 0xFF, 0x00, 0x82, 0xFF, 0xFF, 0x82, 0x82, 0x82, 0x80, 0x80, 0x80, 0x80, 0xE0
};


PROGMEM const unsigned char mermaidBody[] = {
  // width, height
  48, 24,
  0x00, 0x00, 0xDF, 0xEF, 0xF3, 0xF5, 0xF6, 0xEF, 0xCF, 0x87, 0xDB, 0xED, 0xF7, 0xF7, 0xF7, 0xF7, 0xF7, 0xEF, 0xDF, 0xDD, 0x83, 0xBF, 0x3F, 0x07, 0x7B, 0xFF, 0x7F, 0x7F, 0xBC, 0x80, 0xC0, 0xC0, 0x60, 0x60, 0x30, 0x30, 0xCC, 0xFC, 0xFE, 0x7F, 0x7F, 0x3F, 0x3F, 0x1E, 0x01, 0x01, 0x00, 0x00,
  0xC0, 0xFC, 0xFB, 0xF7, 0xEF, 0xEF, 0x0F, 0x2F, 0xF7, 0xFB, 0x7B, 0x77, 0xAF, 0xAF, 0xCF, 0xCF, 0x6F, 0x67, 0x37, 0x33, 0x1B, 0x1B, 0x0C, 0x0C, 0x06, 0x06, 0x0B, 0x7B, 0xFD, 0xFD, 0x8E, 0xF4, 0xF8, 0xFC, 0xFE, 0xFE, 0x3E, 0x0E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  0x03, 0x03, 0x03, 0x03, 0x03, 0x00, 0x00, 0x00, 0x02, 0x02, 0x03, 0x03, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x02, 0x02, 0x03, 0x03, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};

PROGMEM const unsigned char mermaidTrident[] = {
  // width, height
  31, 24,
  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xC0, 0xF0, 0x38, 0x0C, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x05, 0x07, 0x83, 0x83, 0xC1, 0x40, 0x40, 0x00, 0x00, 0x00,
  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x8F, 0xDF, 0xC0, 0x60, 0x60, 0x30, 0x30, 0x18, 0x08, 0x0C, 0x04, 0x06, 0x02, 0x03, 0x01, 0x01, 0x00, 0x80, 0xC0, 0xE0, 0xE0, 0x60, 0x20,
  0x18, 0x0C, 0x0C, 0x06, 0x06, 0x03, 0x03, 0x01, 0x01, 0x00, 0x06, 0x0E, 0x18, 0x30, 0x20, 0x60, 0x40, 0x40, 0x40, 0x60, 0x20, 0x30, 0x18, 0x0C, 0x06, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00
};

PROGMEM const unsigned char mermaidFin[] = {
  // width, height
  25, 16,
  0xC0, 0xF0, 0xF8, 0xFC, 0xFE, 0xFE, 0xFF, 0xFF, 0xFF, 0xC7, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0xC0, 0x60,
  0x03, 0x9F, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x8F, 0x80, 0xE0, 0xF0, 0xF8, 0xFC, 0x7E, 0x7E, 0x3F, 0x3F, 0x1F, 0x0F, 0x07, 0x01, 0x00
};

PROGMEM const unsigned char mermaidBlink[] = {
  // width, height
  15, 8,
  // EYES frame 0
  0xE0, 0x87, 0xF3, 0xF9, 0x89, 0x01, 0x03, 0xFE, 0xFF, 0xFF, 0xFF, 0xFF, 0x7C, 0xC2, 0x81,
  // EYES frame 1
  0xE0, 0x87, 0xF7, 0xF3, 0x83, 0x03, 0x07, 0xFE, 0xFF, 0xFF, 0xFF, 0xFF, 0x7C, 0xC6, 0x83,
  // EYES frame 2
  0xC8, 0x8F, 0xC7, 0xE7, 0x87, 0x07, 0x0F, 0xFE, 0xFF, 0xFF, 0xFF, 0xFF, 0x7C, 0xCE, 0x87,
  // EYES frame 3
  0x98, 0x9F, 0x1F, 0x1F, 0x1F, 0x1F, 0x3F, 0xFE, 0xFF, 0xFF, 0xFF, 0xFF, 0x7C, 0x9E, 0x8F,
};

PROGMEM const unsigned char mermaidHair[] = {
  // width, height
  56, 32,
  // HEAD frame 0
  0x00, 0x00, 0x00, 0x80, 0xC0, 0xC0, 0xE0, 0xF0, 0x58, 0x9C, 0xBC, 0x7E, 0x6E, 0x4E, 0x2E, 0x6E, 0xDA, 0xB2, 0x8D, 0xDC, 0x98, 0x98, 0x58, 0xD8, 0xD8, 0xD8, 0x98, 0x90, 0xB0, 0x60, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  0x00, 0x7C, 0xFF, 0xF1, 0xE7, 0x1F, 0x3F, 0xC7, 0x00, 0x03, 0x03, 0x01, 0x01, 0x01, 0x01, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x01, 0x01, 0x00, 0x79, 0xFB, 0xF7, 0xEF, 0xDD, 0xB3, 0x02, 0x04, 0x08, 0x88, 0x80, 0x80, 0x80, 0xC0, 0xC0, 0xA0, 0xB0, 0x10, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  0x80, 0xE0, 0xF0, 0x7D, 0x03, 0x78, 0xFE, 0xF9, 0xE0, 0xD4, 0xF4, 0xAC, 0x2C, 0x6C, 0xDC, 0x3C, 0xFC, 0x9C, 0x8C, 0x8C, 0xCC, 0x7C, 0x3C, 0x80, 0xF8, 0x70, 0x65, 0x6B, 0x57, 0xD7, 0xD7, 0xD7, 0xC7, 0xE6, 0xE2, 0xF1, 0xF1, 0xFB, 0xFB, 0xFB, 0xF3, 0xF3, 0xF3, 0xF6, 0xE4, 0xD8, 0xC0, 0xE0, 0xE0, 0xC0, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x00,
  0x03, 0x07, 0x0F, 0x88, 0xD3, 0xD6, 0xCE, 0xDD, 0xBD, 0xBF, 0xBF, 0xBF, 0xBB, 0xFA, 0xD8, 0xDC, 0xCD, 0xCD, 0xD5, 0xD5, 0xD8, 0xDC, 0xDC, 0xEE, 0xEE, 0xEF, 0xE7, 0xC3, 0x83, 0x22, 0x72, 0x75, 0xE3, 0xF7, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x7F, 0x7F, 0x3F, 0xBF, 0x9B, 0x0B, 0x89, 0x89, 0xC5, 0xC1, 0x61, 0x61, 0x33, 0x30, 0x18, 0x18, 0x0C,
  // HEAD frame 1
  0x00, 0x00, 0x00, 0x80, 0xC0, 0xC0, 0xE0, 0xF0, 0x58, 0x98, 0xBC, 0xBC, 0xBE, 0xAE, 0xAE, 0x1E, 0x76, 0x8E, 0xDA, 0xDC, 0x9C, 0x98, 0x18, 0xB8, 0xB0, 0xB0, 0x90, 0x88, 0x8C, 0x8C, 0x08, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  0x00, 0x38, 0x7F, 0xF9, 0xF7, 0x2F, 0x5F, 0x8F, 0x00, 0x03, 0x03, 0x01, 0x01, 0x01, 0x01, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x01, 0x01, 0x00, 0x39, 0x7B, 0xF3, 0x47, 0xE7, 0xCF, 0xCD, 0xD1, 0x81, 0x81, 0x82, 0x80, 0x80, 0x80, 0xA0, 0xA0, 0x60, 0x60, 0x70, 0x68, 0x60, 0x70, 0xF0, 0xE0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  0x00, 0x00, 0x00, 0xF8, 0x33, 0xC0, 0xFC, 0xE3, 0xD4, 0xF4, 0xEC, 0xEC, 0x6C, 0x2C, 0x2C, 0x5C, 0x3C, 0x9C, 0x8C, 0x8C, 0xCC, 0x7C, 0x3C, 0x80, 0xFC, 0xFA, 0xF4, 0xF3, 0xF6, 0xE5, 0xEB, 0xEB, 0xF7, 0x77, 0x37, 0xF7, 0xF7, 0xF3, 0xF3, 0xF1, 0xE1, 0xE1, 0xE0, 0xC0, 0xC0, 0x80, 0x00, 0x01, 0x00, 0x00, 0x00, 0x80, 0xE0, 0x00, 0x00, 0x00,
  0x00, 0x00, 0x0E, 0x9F, 0xD8, 0xC5, 0xCB, 0xDB, 0xD7, 0xB7, 0xB7, 0xB7, 0xB7, 0xB6, 0xBA, 0xBA, 0xB9, 0xBD, 0xDD, 0xDE, 0xCE, 0xCE, 0xC4, 0xE9, 0xE9, 0xED, 0xED, 0xCD, 0x8E, 0x0E, 0x06, 0x46, 0x66, 0x73, 0x78, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x7F, 0x7F, 0xBF, 0xBF, 0x3F, 0xAF, 0x9F, 0xDF, 0xDF, 0x6F, 0x6F, 0x37, 0x33, 0x18, 0x18, 0x0C,
  // HEAD frame 2
  0x00, 0x00, 0x00, 0x80, 0xC0, 0xC0, 0xE0, 0xF0, 0x58, 0xBC, 0xBC, 0x7E, 0x6E, 0x4E, 0x2E, 0xAE, 0xDE, 0xB6, 0x8E, 0xDC, 0x9C, 0x9C, 0x38, 0x30, 0x60, 0xC0, 0x80, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  0x00, 0x78, 0xFF, 0xFD, 0xFB, 0x77, 0x2F, 0x1F, 0x00, 0x03, 0x03, 0x01, 0x01, 0x01, 0x01, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x01, 0x01, 0x00, 0x79, 0xFA, 0xF4, 0xC5, 0x2D, 0xED, 0xEC, 0xCE, 0xCE, 0xC5, 0xC0, 0xC0, 0xC0, 0xC0, 0xC0, 0xC0, 0xC0, 0xC0, 0x80, 0xA0, 0x30, 0x18, 0x18, 0x08, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  0x00, 0x00, 0x60, 0xF9, 0xF3, 0xE0, 0x06, 0x8D, 0x78, 0xF4, 0xEC, 0x6C, 0x5C, 0x5C, 0x5C, 0x3C, 0xFC, 0x9C, 0x8C, 0x8C, 0xCC, 0x7C, 0x3C, 0x80, 0xFB, 0xF6, 0xF5, 0xF3, 0xFB, 0xF6, 0xF5, 0xF5, 0xF7, 0xFB, 0xFB, 0xFB, 0xFB, 0xFB, 0xFB, 0xFB, 0xF9, 0xF1, 0xF0, 0xE0, 0xE0, 0xC0, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  0x00, 0x00, 0x00, 0x80, 0xCF, 0xDF, 0xD8, 0xD7, 0xCF, 0xDF, 0x9F, 0x9E, 0xAC, 0xAC, 0xB4, 0xB1, 0xB9, 0xB9, 0xB9, 0xBD, 0xDC, 0xDC, 0xDE, 0xDE, 0xEE, 0xEC, 0xE5, 0xC1, 0x89, 0x1B, 0x37, 0x37, 0x17, 0x21, 0x3F, 0x1F, 0x07, 0x0F, 0x1F, 0x3F, 0x3F, 0x3F, 0xBF, 0x9F, 0x1F, 0x9F, 0x8F, 0xC7, 0xC6, 0x6C, 0x6C, 0x34, 0x30, 0x18, 0x18, 0x0C,
  // HEAD frame 3
  0x00, 0x00, 0x00, 0x80, 0xC0, 0xC0, 0xF0, 0xF8, 0x1C, 0xBC, 0x7E, 0x6E, 0xCE, 0xAE, 0x6E, 0xEE, 0xEA, 0xD9, 0xD5, 0xCC, 0x9C, 0x98, 0x18, 0x38, 0xB0, 0xB0, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  0x00, 0xFC, 0xFF, 0xF9, 0xF7, 0x2F, 0x1F, 0xCF, 0x00, 0x03, 0x03, 0x01, 0x00, 0x00, 0x00, 0x02, 0x03, 0x03, 0x03, 0x03, 0x03, 0x01, 0x01, 0x00, 0xF9, 0xFB, 0xF3, 0xE6, 0xCC, 0x9B, 0x48, 0xC8, 0xE8, 0xE0, 0xE0, 0xE0, 0xC0, 0xD0, 0xB0, 0x30, 0x20, 0x20, 0x00, 0x00, 0x00, 0x80, 0x80, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  0x00, 0xF0, 0xF9, 0xFD, 0x33, 0x80, 0x3E, 0xF9, 0xF8, 0xF4, 0xEC, 0xEC, 0x5C, 0xBC, 0x7C, 0xFC, 0xFC, 0x9C, 0x8C, 0x8C, 0xCC, 0x7C, 0x3C, 0x80, 0xF0, 0xF5, 0xEB, 0xEB, 0xEF, 0xE7, 0xF7, 0xF6, 0xF2, 0xF3, 0xF9, 0xF9, 0xFB, 0xFB, 0xFB, 0xFB, 0xFB, 0xFB, 0xF3, 0xF3, 0xE1, 0xE1, 0xC0, 0xC0, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  0x00, 0x00, 0x01, 0x8F, 0xDC, 0xDB, 0xD7, 0xEE, 0xDF, 0xDF, 0xDE, 0xDC, 0xDC, 0xEC, 0xCD, 0xCC, 0xD5, 0xD5, 0xD9, 0xD9, 0xDC, 0xEC, 0xEE, 0xEE, 0xE6, 0xE6, 0xE6, 0xC6, 0x85, 0x4B, 0x97, 0x8F, 0xFF, 0xFF, 0xFF, 0xFF, 0x7F, 0x7F, 0x3F, 0x1F, 0x0F, 0x1F, 0x9B, 0x9B, 0x33, 0x93, 0x8F, 0xCF, 0xC7, 0x67, 0x6E, 0x34, 0x30, 0x18, 0x18, 0x0C,

};

PROGMEM const unsigned char qrcode[] = {
  // width, height
  64, 64,
  0xFF, 0xFF, 0xFF, 0x07, 0x07, 0xE7, 0xE7, 0x67, 0x67, 0x67, 0x67, 0x67, 0x67, 0xE7, 0xE7, 0x07, 0x07, 0xFF, 0xFF, 0x1F, 0x1F, 0x9F, 0x9F, 0x87, 0x87, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x9F, 0x9F, 0x87, 0x87, 0x1F, 0x1F, 0x7F, 0x7F, 0x87, 0x87, 0x67, 0x67, 0xFF, 0xFF, 0xFF, 0xFF, 0x07, 0x07, 0xE7, 0xE7, 0x67, 0x67, 0x67, 0x67, 0x67, 0x67, 0xE7, 0xE7, 0x07, 0x07, 0xFF, 0xFF, 0xFF,
  0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x7F, 0x7F, 0x60, 0x60, 0x60, 0x60, 0x60, 0x60, 0x7F, 0x7F, 0x00, 0x00, 0xFF, 0xFF, 0x06, 0x06, 0xE1, 0xE1, 0x07, 0x07, 0xFF, 0xFF, 0x01, 0x01, 0x9F, 0x9F, 0x61, 0x61, 0x87, 0x87, 0x66, 0x66, 0x86, 0x86, 0x07, 0x07, 0x98, 0x98, 0x79, 0x79, 0xFF, 0xFF, 0x00, 0x00, 0x7F, 0x7F, 0x60, 0x60, 0x60, 0x60, 0x60, 0x60, 0x7F, 0x7F, 0x00, 0x00, 0xFF, 0xFF, 0xFF,
  0xFF, 0xFF, 0xFF, 0x86, 0x86, 0x66, 0x66, 0x9E, 0x9E, 0x86, 0x86, 0x1E, 0x1E, 0x7E, 0x7E, 0x66, 0x66, 0x07, 0x07, 0x18, 0x18, 0x9F, 0x9F, 0xF8, 0xF8, 0x01, 0x01, 0x06, 0x06, 0x67, 0x67, 0xE0, 0xE0, 0xE7, 0xE7, 0xE6, 0xE6, 0x19, 0x19, 0x18, 0x18, 0x61, 0x61, 0x18, 0x18, 0x1F, 0x1F, 0x86, 0x86, 0xE6, 0xE6, 0x66, 0x66, 0x1E, 0x1E, 0x66, 0x66, 0x66, 0x66, 0x9E, 0x9E, 0xFF, 0xFF, 0xFF,
  0xFF, 0xFF, 0xFF, 0x9F, 0x9F, 0x00, 0x00, 0x99, 0x99, 0x79, 0x79, 0x60, 0x60, 0x60, 0x60, 0x66, 0x66, 0x78, 0x78, 0xF8, 0xF8, 0x99, 0x99, 0xE1, 0xE1, 0x00, 0x00, 0xF8, 0xF8, 0x18, 0x18, 0x61, 0x61, 0xE1, 0xE1, 0xE1, 0xE1, 0x86, 0x86, 0x18, 0x18, 0x86, 0x86, 0x66, 0x66, 0x86, 0x86, 0x67, 0x67, 0x61, 0x61, 0xFE, 0xFE, 0xE0, 0xE0, 0x18, 0x18, 0x60, 0x60, 0x67, 0x67, 0xFF, 0xFF, 0xFF,
  0xFF, 0xFF, 0xFF, 0x7F, 0x7F, 0xF8, 0xF8, 0x67, 0x67, 0x60, 0x60, 0xFE, 0xFE, 0x60, 0x60, 0x66, 0x66, 0x80, 0x80, 0x81, 0x81, 0x07, 0x07, 0x07, 0x07, 0x78, 0x78, 0x07, 0x07, 0x86, 0x86, 0x1E, 0x1E, 0xF9, 0xF9, 0x9F, 0x9F, 0x01, 0x01, 0xFE, 0xFE, 0xE7, 0xE7, 0x60, 0x60, 0x07, 0x07, 0x9E, 0x9E, 0x7E, 0x7E, 0xF9, 0xF9, 0x61, 0x61, 0xFE, 0xFE, 0x60, 0x60, 0x1E, 0x1E, 0xFF, 0xFF, 0xFF,
  0xFF, 0xFF, 0xFF, 0x66, 0x66, 0x7F, 0x7F, 0x66, 0x66, 0x7E, 0x7E, 0x61, 0x61, 0x7E, 0x7E, 0x66, 0x66, 0xFF, 0xFF, 0x1F, 0x1F, 0x06, 0x06, 0x98, 0x98, 0x9E, 0x9E, 0xF8, 0xF8, 0xFF, 0xFF, 0x98, 0x98, 0xF9, 0xF9, 0x9F, 0x9F, 0xF8, 0xF8, 0xE7, 0xE7, 0xF9, 0xF9, 0x06, 0x06, 0xE6, 0xE6, 0x61, 0x61, 0xE6, 0xE6, 0x07, 0x07, 0xFE, 0xFE, 0x87, 0x87, 0x18, 0x18, 0x98, 0x98, 0xFF, 0xFF, 0xFF,
  0xFF, 0xFF, 0xFF, 0x00, 0x00, 0xFE, 0xFE, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0xFE, 0xFE, 0x00, 0x00, 0xFF, 0xFF, 0x9E, 0x9E, 0x18, 0x18, 0x07, 0x07, 0x9F, 0x9F, 0x07, 0x07, 0xFF, 0xFF, 0xF9, 0xF9, 0xE7, 0xE7, 0xE1, 0xE1, 0x67, 0x67, 0xF9, 0xF9, 0x9F, 0x9F, 0xE0, 0xE0, 0x87, 0x87, 0x86, 0x86, 0xE7, 0xE7, 0x00, 0x00, 0x07, 0x07, 0x79, 0x79, 0x86, 0x86, 0x61, 0x61, 0xFF, 0xFF, 0xFF,
  0xFF, 0xFF, 0xFF, 0xE0, 0xE0, 0xE7, 0xE7, 0xE6, 0xE6, 0xE6, 0xE6, 0xE6, 0xE6, 0xE7, 0xE7, 0xE0, 0xE0, 0xFF, 0xFF, 0xE1, 0xE1, 0xE0, 0xE0, 0xE6, 0xE6, 0xE7, 0xE7, 0xF8, 0xF8, 0xE1, 0xE1, 0xE1, 0xE1, 0xF9, 0xF9, 0xFF, 0xFF, 0xE0, 0xE0, 0xF9, 0xF9, 0xF9, 0xF9, 0xE1, 0xE1, 0xE7, 0xE7, 0xF9, 0xF9, 0xE7, 0xE7, 0xE0, 0xE0, 0xFE, 0xFE, 0xFE, 0xFE, 0xE1, 0xE1, 0xFE, 0xFE, 0xFF, 0xFF, 0xFF
};


PROGMEM const unsigned char madeBy[] = {
  // width, height
  56, 24,
  0x00, 0x80, 0x80, 0x80, 0x00, 0x00, 0x11, 0x1F, 0x11, 0x80, 0x1F, 0x91, 0x11, 0x0E, 0x80, 0x1F, 0x95, 0x95, 0x91, 0x80, 0x1F, 0x89, 0x89, 0x9F, 0x80, 0x80, 0x00, 0x84, 0x84, 0x84, 0x00, 0x80, 0x00, 0x1F, 0x09, 0x89, 0x1F, 0x00, 0x1F, 0x09, 0x09, 0x17, 0x80, 0x81, 0x81, 0x9F, 0x01, 0x80, 0x0A, 0x00, 0x80, 0x00, 0x80, 0x80, 0x80, 0x80,
  0x07, 0x0C, 0x08, 0x0B, 0x03, 0x00, 0x04, 0x08, 0x08, 0x0F, 0x00, 0x0F, 0x08, 0x08, 0x0F, 0x00, 0x0B, 0x0A, 0x0A, 0x0E, 0x00, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x08, 0x0F, 0x08, 0x00, 0x0F, 0x01, 0x02, 0x04, 0x0F, 0x00, 0x08, 0x08, 0x08, 0x08, 0x00, 0x0F, 0x08, 0x08, 0x08, 0x00, 0x03, 0x02, 0x0E, 0x03, 0x00, 0x0F, 0x04, 0x04, 0x0B,
  0xF8, 0x88, 0x88, 0x88, 0x00, 0xF8, 0x88, 0x88, 0xF8, 0x00, 0xF8, 0x88, 0x88, 0x70, 0x00, 0xF8, 0xA8, 0xA8, 0x88, 0x00, 0x50, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0xC8, 0x88, 0xB8, 0x30, 0x00, 0x40, 0x80, 0x80, 0xF8, 0x00, 0xF8, 0x88, 0x88, 0xF8, 0x00, 0x88, 0xA8, 0xA8, 0xF8, 0x00, 0xF8, 0x48, 0x48, 0xB8, 0x00, 0x88, 0xF8, 0x88
};


PROGMEM const unsigned char menuText[] = {
  // width, height
  20, 8,
  // HELP
  0x7F, 0x41, 0x77, 0x77, 0x41, 0x7F, 0x41, 0x55, 0x55, 0x5D, 0x7F, 0x41, 0x5F, 0x5F, 0x7F, 0x41, 0x75, 0x75, 0x71, 0x7F,
  // PLAY
  0x7F, 0x41, 0x75, 0x75, 0x71, 0x7F, 0x41, 0x5F, 0x5F, 0x7F, 0x41, 0x75, 0x75, 0x41, 0x7F, 0x71, 0x77, 0x47, 0x71, 0x7F,
  // INFO
  0x7F, 0x5D, 0x41, 0x5D, 0x7F, 0x41, 0x7B, 0x77, 0x41, 0x7F, 0x41, 0x75, 0x75, 0x7D, 0x7F, 0x41, 0x5D, 0x5D, 0x41, 0x7F,
  // CONF
  0x7F, 0x41, 0x5D, 0x5D, 0x5D, 0x7F, 0x41, 0x5D, 0x5D, 0x41, 0x7F, 0x41, 0x7B, 0x77, 0x41, 0x7F, 0x41, 0x75, 0x75, 0x7F,
  // SFX
  0x7F, 0x51, 0x55, 0x55, 0x45, 0x7F, 0x41, 0x75, 0x75, 0x7D, 0x7F, 0x49, 0x77, 0x77, 0x49, 0x7F, 0x00, 0x00, 0x00, 0x00,
  // OFF
  0x7F, 0x41, 0x5D, 0x5D, 0x41, 0x7F, 0x41, 0x75, 0x75, 0x7D, 0x7F, 0x41, 0x75, 0x75, 0x7D, 0x7F, 0x00, 0x00, 0x00, 0x00,
  // ON
  0x7F, 0x41, 0x5D, 0x5D, 0x41, 0x7F, 0x41, 0x7B, 0x77, 0x41, 0x7F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};


//////////////// text bitmaps /////////////
///////////////////////////////////////////
PROGMEM const unsigned char textGame[] = {
  // width, height
  28, 8,
  0x7E, 0xFF, 0x81, 0x89, 0x7B, 0xFA, 0x00, 0xF8, 0xFE, 0x13, 0x13, 0xFE, 0xF8, 0x00, 0xFF, 0xFF, 0x1C, 0x70, 0x1C, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0x89, 0x89, 0x89, 0x81
};

PROGMEM const unsigned char textOver[] = {
  // width, height
  28, 8,
  0x7E, 0xFF, 0x81, 0x81, 0xFF, 0x7E, 0x00, 0x03, 0x0F, 0x3C, 0xF0, 0x3C, 0x0F, 0x03, 0x00, 0xFF, 0xFF, 0x89, 0x89, 0x81, 0x81, 0x00, 0xFF, 0xFF, 0x11, 0x11, 0xFF, 0xF6
};

PROGMEM const unsigned char textHighscore[] = {
  // width, height
  58, 8,
  0xFF, 0xFF, 0x08, 0x08, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0x00, 0x7E, 0xFF, 0x81, 0x89, 0x7B, 0xFA, 0x00, 0xFF, 0xFF, 0x08, 0x08, 0xFF, 0xFF, 0x00, 0x66, 0xEF, 0x89, 0x89, 0xFB, 0x72, 0x00, 0x7E, 0xFF, 0x81, 0x81, 0xC3, 0x42, 0x00, 0x7E, 0xFF, 0x81, 0x81, 0xFF, 0x7E, 0x00, 0xFF, 0xFF, 0x11, 0x11, 0xFF, 0xEE, 0x00, 0xFF, 0xFF, 0x89, 0x89, 0x81, 0x81
};

PROGMEM const unsigned char textScore[] = {
  // width, height
  34, 8,
  0x66, 0xEF, 0x89, 0x89, 0xFB, 0x72, 0x00, 0x7E, 0xFF, 0x81, 0x81, 0xC3, 0x42, 0x00, 0x7E, 0xFF, 0x81, 0x81, 0xFF, 0x7E, 0x00, 0xFF, 0xFF, 0x11, 0x11, 0xFF, 0xEE, 0x00, 0xFF, 0xFF, 0x89, 0x89, 0x81, 0x81
};

PROGMEM const unsigned char textStage[] = {
  // width, height
  31, 8,
  0x66, 0xEF, 0x89, 0xFB, 0x72, 0x00, 0x01, 0x01, 0xFF, 0xFF, 0x01, 0x01, 0x00, 0xF8, 0xFE, 0x13, 0xFE, 0xF8, 0x00, 0x7E, 0xFF, 0x81, 0x89, 0x7B, 0xFA, 0x00, 0xFF, 0xFF, 0x89, 0x89, 0x81
};

PROGMEM const unsigned char textPause[] = {
  // width, height
  34, 8,
  0xFF, 0xFF, 0x11, 0x11, 0x1F, 0x0E, 0x00, 0xF8, 0xFE, 0x13, 0x13, 0xFE, 0xF8, 0x00, 0x7F, 0xFF, 0x80, 0x80, 0xFF, 0x7F, 0x00, 0x66, 0xEF, 0x89, 0x89, 0xFB, 0x72, 0x00, 0xFF, 0xFF, 0x89, 0x89, 0x89, 0x81
};

PROGMEM const unsigned char textTheEnd[] = {
  // width, height
  46, 8,
  0x01, 0x01, 0xFF, 0xFF, 0x01, 0x01, 0x00, 0xFF, 0xFF, 0x08, 0x08, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0x89, 0x89, 0x81, 0x81, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF, 0xFF, 0x89, 0x89, 0x81, 0x81, 0x00, 0xFF, 0xFF, 0x1E, 0x78, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0x81, 0x81, 0xFF, 0x7E
};


//////// player bitmaps //////////////////////
//////////////////////////////////////////////
PROGMEM const unsigned char mermaid_plus_mask[] = {
  // width, height
  16, 16,
  // frame 0
  0x40, 0xE8, 0x68, 0xFC, 0xE8, 0xFC, 0xD8, 0xFC, 0xF0, 0xFC, 0xBC, 0xFE, 0x5E, 0xFF, 0xEE, 0xFF,
  0x8E, 0xFF, 0xF6, 0xFF, 0xFA, 0xFF, 0x8A, 0xFF, 0x26, 0xFF, 0x66, 0xFF, 0xE0, 0xF6, 0x40, 0xE0,
  0x00, 0x00, 0x00, 0x04, 0x04, 0x2F, 0x25, 0x7F, 0x35, 0x7F, 0x46, 0xFF, 0xC2, 0xF7, 0xF2, 0xFF,
  0xEF, 0xFF, 0xEC, 0xFF, 0x72, 0xFF, 0x0C, 0x7F, 0x0C, 0x1E, 0x00, 0x0E, 0x04, 0x0F, 0x04, 0x0E,
  // frame 1
  0x00, 0x70, 0x70, 0xF8, 0xC0, 0xF0, 0xE0, 0xF0, 0xF0, 0xFC, 0xBC, 0xFE, 0x5E, 0xFF, 0xEE, 0xFF,
  0x8E, 0xFF, 0xF6, 0xFF, 0xFA, 0xFF, 0x8A, 0xFF, 0x66, 0xFF, 0xC3, 0xE7, 0xC0, 0xE3, 0x60, 0xF0,
  0x00, 0x00, 0x00, 0x04, 0x04, 0x4F, 0x45, 0xEF, 0x65, 0xFF, 0x87, 0xEF, 0x82, 0xF7, 0xF2, 0xFF,
  0xEF, 0xFF, 0xEC, 0xFF, 0x72, 0xFF, 0x0C, 0x7F, 0x0C, 0x1E, 0x00, 0x0D, 0x04, 0x0F, 0x04, 0x0E,
  // frame 2
  0x00, 0x60, 0x60, 0xF0, 0xC0, 0xE0, 0xC0, 0xF0, 0xF0, 0xFC, 0xBC, 0xFE, 0x5E, 0xFF, 0xEE, 0xFF,
  0x8E, 0xFF, 0xF6, 0xFF, 0xFA, 0xFF, 0x8A, 0xFF, 0x44, 0xEE, 0x86, 0xCF, 0x80, 0xC6, 0xC0, 0xE0,
  0x00, 0x00, 0x00, 0x80, 0x80, 0xC9, 0xC9, 0xFF, 0xC9, 0xFF, 0x8D, 0xDF, 0x86, 0xFF, 0xF2, 0xFF,
  0xEF, 0xFF, 0xEC, 0xFF, 0x72, 0xFF, 0x0C, 0x7F, 0x0C, 0x1F, 0x01, 0x0F, 0x09, 0x1F, 0x00, 0x09,
  // frame 3
  0x00, 0xE0, 0xC0, 0xE0, 0xC0, 0xE0, 0xE0, 0xF0, 0xF0, 0xFE, 0xDE, 0xFF, 0x2F, 0xFF, 0x77, 0xFF,
  0xC7, 0xFF, 0x7B, 0xFF, 0x7D, 0xFF, 0x45, 0xFF, 0xA2, 0xFF, 0xCC, 0xFE, 0x80, 0xCC, 0x00, 0x80,
  0x00, 0x00, 0x00, 0x41, 0x41, 0xE3, 0xC1, 0xEB, 0xC9, 0xFF, 0x4C, 0xFF, 0x46, 0xFF, 0x7B, 0xFF,
  0x77, 0xFF, 0x76, 0xFF, 0x39, 0x7F, 0x06, 0x3F, 0x06, 0x0F, 0x01, 0x0F, 0x08, 0x1D, 0x00, 0x08,
  // frame 4
  0x40, 0xE0, 0xC0, 0xE0, 0x60, 0xF0, 0xE0, 0xF0, 0xF0, 0xFE, 0xDE, 0xFF, 0x2F, 0xFF, 0x77, 0xFF,
  0xC7, 0xFF, 0x7B, 0xFF, 0x7D, 0xFF, 0x45, 0xFF, 0x22, 0xFF, 0xCC, 0xFE, 0x80, 0xCC, 0x00, 0x80,
  0x00, 0x00, 0x00, 0xC1, 0x41, 0xE3, 0x61, 0xFB, 0x68, 0xFD, 0x4C, 0xFF, 0x46, 0xFF, 0x7B, 0xFF,
  0x77, 0xFF, 0x76, 0xFF, 0x39, 0x7F, 0x06, 0x3F, 0x06, 0x0F, 0x00, 0x0F, 0x08, 0x1D, 0x00, 0x08,
  // frame 5
  0x60, 0xF0, 0xB0, 0xF8, 0xD0, 0xF8, 0xD0, 0xF8, 0xF0, 0xFE, 0xDE, 0xFF, 0x2F, 0xFF, 0x77, 0xFF,
  0xC7, 0xFF, 0x7B, 0xFF, 0x7D, 0xFF, 0x45, 0xFF, 0x22, 0xFF, 0xE6, 0xFF, 0xC0, 0xE6, 0x00, 0xC0,
  0x00, 0x01, 0x01, 0x03, 0x01, 0x27, 0x24, 0x7F, 0x74, 0xFF, 0x46, 0xFF, 0x43, 0xFF, 0x79, 0xFF,
  0x77, 0xFF, 0x76, 0xFF, 0x39, 0x7F, 0x06, 0x3F, 0x06, 0x0F, 0x00, 0x07, 0x04, 0x0F, 0x00, 0x04,
};

PROGMEM const unsigned char trident[] = {
  // width, height
  16, 8,
  0x00, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x3E, 0x6B, 0x49, 0x49, 0x2A, 0x2A, 0x08, 0x00
};

PROGMEM const unsigned char bubbles[] = {
  // width, height
  22, 8,
  // frame 0
  0x00, 0x02, 0x05, 0x02, 0x00, 0x00, 0x00, 0x00, 0x60, 0x90, 0x90, 0x60, 0x00, 0x3C, 0x42, 0x8D, 0x85, 0x81, 0x81, 0x42, 0x3C, 0x00,
  // frame 1
  0x00, 0x20, 0x50, 0x20, 0x00, 0x00, 0x00, 0x00, 0x06, 0x09, 0x09, 0x06, 0x00, 0x3C, 0x42, 0x8D, 0x85, 0x81, 0x81, 0x42, 0x3C, 0x00,
};

PROGMEM const unsigned char seaShell[] = {
  // width, height
  8, 8,
  // frame 0
  0x24, 0x1C, 0x2C, 0x30, 0x18, 0x08, 0x10, 0x10,
  // frame 1
  0x08, 0x0C, 0x07, 0x36, 0x18, 0x60, 0x40, 0x00,
  // frame 2
  0x20, 0x30, 0x60, 0xD8, 0x30, 0x0C, 0x02, 0x00,
};

PROGMEM const unsigned char magic[] = {
  // width, height
  17, 8,
  // frame 0
  0x20, 0x30, 0x00, 0x00, 0x02, 0x0B, 0x0F, 0x06, 0x00, 0x08, 0x5A, 0x7E, 0xE7, 0x81, 0x81, 0x18, 0x18,
  // frame 1
  0x00, 0x00, 0x02, 0x07, 0x02, 0x00, 0x00, 0x00, 0x00, 0x4A, 0x7E, 0xE7, 0x81, 0x81, 0xBD, 0x7E, 0x3C,
  // frame 2
  0x02, 0x03, 0x00, 0x00, 0x20, 0xB0, 0xF0, 0x60, 0x00, 0x10, 0x42, 0xC3, 0x89, 0xBD, 0x66, 0x42, 0x24,
  // frame 3
  0x00, 0x00, 0x20, 0x70, 0x20, 0x00, 0x00, 0x00, 0x00, 0x42, 0x08, 0x2C, 0x7E, 0xC3, 0x42, 0x00, 0x18,
};

const unsigned char *weapons[] =
{
  trident, bubbles, seaShell, magic,
};


PROGMEM const unsigned char chargeSparkles[] = {
  // width, height
  4, 8,
  // frame 0
  0x0C, 0x1E, 0x1E, 0x0C,
  // frame 1
  0x00, 0x0C, 0x0C, 0x00,
  // frame 2
  0x00, 0x04, 0x00, 0x00,
  // frame 3
  0x00, 0x00, 0x00, 0x00,
  // frame 3
  0x00, 0x00, 0x00, 0x00,
  // frame 3
  0x00, 0x00, 0x00, 0x00,
  // frame 3
  0x00, 0x00, 0x00, 0x00,
  // frame 3
  0x00, 0x00, 0x00, 0x00,
};

PROGMEM const unsigned char chargeBar_plus_mask[] = {
  // width, height
  8, 8,
  // frame 0
  0x00, 0x0F, 0x06, 0x0F, 0x06, 0x0F, 0x00, 0x0F,
  0x00, 0x0F, 0x00, 0x0F, 0x00, 0x0F, 0x00, 0x0F,
  // frame 1
  0x00, 0x0F, 0x06, 0x0F, 0x06, 0x0F, 0x06, 0x0F,
  0x00, 0x0F, 0x00, 0x0F, 0x00, 0x0F, 0x00, 0x0F,
  // frame 2
  0x00, 0x0F, 0x06, 0x0F, 0x06, 0x0F, 0x06, 0x0F,
  0x06, 0x0F, 0x00, 0x0F, 0x00, 0x0F, 0x00, 0x0F,
  // frame 3
  0x00, 0x0F, 0x06, 0x0F, 0x06, 0x0F, 0x06, 0x0F,
  0x06, 0x0F, 0x06, 0x0F, 0x00, 0x0F, 0x00, 0x0F,
  // frame 4
  0x00, 0x0F, 0x06, 0x0F, 0x06, 0x0F, 0x06, 0x0F,
  0x06, 0x0F, 0x06, 0x0F, 0x06, 0x0F, 0x00, 0x0F,
};



///////////// HUD bitmaps ////////////////////
//////////////////////////////////////////////
PROGMEM const unsigned char hearts[] = {
  // width, height
  8, 8,
  // frame 0
  0x06, 0x09, 0x11, 0x22, 0x11, 0x09, 0x06, 0x00,
  // frame 1
  0x06, 0x0F, 0x1F, 0x3E, 0x1F, 0x0F, 0x06, 0x00,
};

PROGMEM const unsigned char numbersSmall[] = {
  // width, height
  3, 8,
  // NUMBER 0
  0x3E, 0x22, 0x3E,
  // NUMBER 1
  0x22, 0x3E, 0x20,
  // NUMBER 2
  0x32, 0x2A, 0x24,
  // NUMBER 3
  0x22, 0x2A, 0x14,
  // NUMBER 4
  0x0E, 0x08, 0x3C,
  // NUMBER 5
  0x2E, 0x2A, 0x1A,
  // NUMBER 6
  0x3C, 0x2A, 0x3A,
  // NUMBER 7
  0x02, 0x3A, 0x06,
  // NUMBER 8
  0x3E, 0x2A, 0x3E,
  // NUMBER 9
  0x2E, 0x2A, 0x1E,
  // PLUS SIGN
  0x08, 0x1C, 0x08,
};


PROGMEM const unsigned char numbersBig[] = {
  // width, height
  6, 8,
  // NUMBER 0
  0x7E, 0xFF, 0x81, 0x81, 0xFF, 0x7E,
  // NUMBER 1
  0x00, 0x82, 0xFF, 0xFF, 0x80, 0x00,
  // NUMBER 2
  0xC2, 0xE3, 0xB1, 0x99, 0x8F, 0x86,
  // NUMBER 3
  0x42, 0xC3, 0x89, 0x89, 0xFF, 0x76,
  // NUMBER 4
  0x18, 0x1C, 0x10, 0xFF, 0xFF, 0x10,
  // NUMBER 5
  0x4F, 0xCF, 0x89, 0x89, 0xF9, 0x71,
  // NUMBER 6
  0x7E, 0xFF, 0x89, 0x89, 0xF9, 0x70,
  // NUMBER 7
  0x03, 0x03, 0xF1, 0xF9, 0x0F, 0x07,
  // NUMBER 8
  0x76, 0xFF, 0x89, 0x89, 0xFF, 0x76,
  // NUMBER 9
  0x46, 0xCF, 0x89, 0x89, 0xFF, 0x7E,
};


///////////// Enemy bitmaps //////////////////
//////////////////////////////////////////////
PROGMEM const unsigned char enemyFishy_plus_mask[] = {
  // width, height
  16, 8,
  // frame 0
  0x00, 0x70, 0x50, 0xF8, 0xB8, 0xFC, 0xEC, 0xFE, 0xD6, 0xFF, 0xDA, 0xFF, 0xE2, 0xFF, 0x7E, 0xFF,
  0x9E, 0xFF, 0x7D, 0xFF, 0xBB, 0xFF, 0x91, 0xFB, 0x38, 0xFD, 0x6C, 0xFE, 0x00, 0xEE, 0x00, 0x00,
  // frame 1
  0x00, 0x70, 0x30, 0xF8, 0xE8, 0xFC, 0xD4, 0xFE, 0xDA, 0xFF, 0xE2, 0xFF, 0x7E, 0xFF, 0x9E, 0xFF,
  0x7D, 0xFF, 0xBB, 0xFF, 0x91, 0xFB, 0x70, 0xF9, 0xD8, 0xFC, 0x00, 0xDC, 0x00, 0x00, 0x00, 0x00,
  // frame 2
  0x00, 0x70, 0x50, 0xF8, 0xB8, 0xFC, 0xEC, 0xFE, 0xD6, 0xFF, 0xDA, 0xFF, 0xE2, 0xFF, 0x7E, 0xFF,
  0x9E, 0xFF, 0x7D, 0xFF, 0xBB, 0xFF, 0x91, 0xFB, 0x38, 0xFD, 0x6C, 0xFE, 0x00, 0xEE, 0x00, 0x00,
  // frame 3
  0x00, 0x70, 0x50, 0xF8, 0xD8, 0xFC, 0xBC, 0xFE, 0xEC, 0xFE, 0xD6, 0xFF, 0xDA, 0xFF, 0xE2, 0xFF,
  0x7E, 0xFF, 0x9D, 0xFF, 0x7B, 0xFF, 0xB0, 0xFB, 0x18, 0xFE, 0x36, 0x7F, 0x00, 0x77, 0x00, 0x00,
};


PROGMEM const unsigned char enemyFish_plus_mask[] = {
  // width, height
  16, 16,
  // frame 0
  0x00, 0x80, 0x80, 0xC0, 0xC0, 0xE0, 0x60, 0xF0, 0xB0, 0xF8, 0xD8, 0xFC, 0x18, 0xFE, 0xFA, 0xFF,
  0xFB, 0xFF, 0x7B, 0xFF, 0xB7, 0xFF, 0x60, 0xFF, 0xC0, 0xE0, 0x80, 0xC0, 0xC0, 0xF0, 0xF0, 0xF8,
  0x0C, 0x1F, 0x0D, 0x1F, 0x1B, 0x3F, 0x17, 0x3F, 0x1A, 0x3F, 0x16, 0x7F, 0x5F, 0xFF, 0x4F, 0xFF,
  0xD1, 0xFF, 0xDB, 0xFF, 0x8B, 0xDF, 0x04, 0x8F, 0x03, 0x07, 0x03, 0x07, 0x07, 0x0F, 0x0C, 0x1F,
  // frame 1
  0x00, 0x80, 0x80, 0xC0, 0x40, 0xE0, 0xA0, 0xF0, 0xD0, 0xF8, 0x18, 0xFC, 0xF8, 0xFE, 0xFA, 0xFF,
  0x7B, 0xFF, 0xF7, 0xFF, 0xE1, 0xF7, 0xC0, 0xE1, 0x00, 0xC0, 0x80, 0xC0, 0xC0, 0xE0, 0x00, 0xE0,
  0x0C, 0x1F, 0x0B, 0x1F, 0x17, 0x3F, 0x1A, 0x3F, 0x16, 0x3F, 0x1F, 0x7F, 0x4F, 0xFF, 0xD1, 0xFF,
  0xD7, 0xFF, 0x86, 0xDF, 0x01, 0x87, 0x03, 0x07, 0x07, 0x1F, 0x1F, 0x3F, 0x39, 0x7F, 0x00, 0x79,
  // frame 2
  0x00, 0x80, 0x80, 0xC0, 0xC0, 0xE0, 0x60, 0xF0, 0xB0, 0xF8, 0xD8, 0xFC, 0x18, 0xFE, 0xFA, 0xFF,
  0xFB, 0xFF, 0x7B, 0xFF, 0xB7, 0xFF, 0x60, 0xFF, 0xC0, 0xE0, 0x80, 0xC0, 0xC0, 0xF0, 0xF0, 0xF8,
  0x0C, 0x1F, 0x0D, 0x1F, 0x1B, 0x3F, 0x17, 0x3F, 0x1A, 0x3F, 0x16, 0x7F, 0x5F, 0xFF, 0x4F, 0xFF,
  0xD1, 0xFF, 0xDB, 0xFF, 0x8B, 0xDF, 0x04, 0x8F, 0x03, 0x07, 0x03, 0x07, 0x07, 0x0F, 0x0C, 0x1F,
  // frame 3
  0x00, 0x00, 0x00, 0x80, 0x80, 0xC0, 0xC0, 0xE0, 0x60, 0xF0, 0xB0, 0xF8, 0xD8, 0xFE, 0x1A, 0xFF,
  0xFB, 0xFF, 0xFB, 0xFF, 0xBB, 0xFF, 0xD0, 0xFF, 0x20, 0xF0, 0xC0, 0xE0, 0xE0, 0xF8, 0x78, 0xFC,
  0x00, 0x0E, 0x0C, 0x1F, 0x0D, 0x1F, 0x1B, 0x3F, 0x17, 0x3F, 0x1A, 0x3F, 0x16, 0x7F, 0x5F, 0xFF,
  0x4F, 0xFF, 0x51, 0xFF, 0x5D, 0xFF, 0x6D, 0xFF, 0x06, 0xEF, 0x03, 0x07, 0x03, 0x07, 0x06, 0x0F,
};


PROGMEM const unsigned char enemyJellyfish_plus_mask[] = {
  // width, height
  16, 16,
  // frame 0
  0x00, 0x00, 0x00, 0xF0, 0xF0, 0xFC, 0x0C, 0xFE, 0x42, 0xFF, 0xED, 0xFF, 0xE5, 0xFF, 0xE1, 0xF7,
  0xE1, 0xF3, 0xE1, 0xF3, 0xE1, 0xF3, 0x42, 0xFF, 0x0C, 0xFE, 0xF0, 0xFC, 0x00, 0xF0, 0x00, 0x00,
  0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x03, 0x01, 0x3F, 0x3F, 0x7F, 0x00, 0xFF, 0xFF, 0xFF,
  0x1F, 0xFF, 0x00, 0x3F, 0x3F, 0x7F, 0x01, 0x3F, 0x01, 0x03, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00,
  // frame 1
  0x00, 0x78, 0x78, 0xFC, 0x84, 0xFE, 0x82, 0xFF, 0xAE, 0xFF, 0xE5, 0xFF, 0x71, 0xFF, 0xF1, 0xFB,
  0xF1, 0xFB, 0x71, 0xFB, 0xE1, 0xF3, 0xA2, 0xF7, 0x82, 0xE7, 0x84, 0xFE, 0x78, 0xFC, 0x00, 0x78,
  0x00, 0x00, 0x00, 0x00, 0x00, 0x1D, 0x1C, 0x3F, 0x02, 0x1F, 0x01, 0x03, 0x00, 0x7F, 0x7F, 0xFF,
  0x0F, 0x7F, 0x00, 0x0F, 0x01, 0x03, 0x02, 0x1F, 0x1C, 0x3F, 0x00, 0x1D, 0x00, 0x00, 0x00, 0x00,
  // frame 2
  0x38, 0x7C, 0x44, 0xFE, 0x42, 0xFF, 0x6E, 0xFF, 0x65, 0xFF, 0xF1, 0xFF, 0x31, 0xFB, 0xF1, 0xFB,
  0xF1, 0xFB, 0x31, 0xFB, 0xF1, 0xFB, 0x61, 0xF3, 0x62, 0xF7, 0x42, 0xFF, 0x44, 0xFE, 0x38, 0x7C,
  0x00, 0x00, 0x00, 0x06, 0x06, 0x0F, 0x01, 0x07, 0x01, 0x03, 0x00, 0x01, 0x00, 0x3F, 0x3F, 0x7F,
  0x07, 0x3F, 0x00, 0x07, 0x00, 0x01, 0x01, 0x03, 0x01, 0x07, 0x06, 0x0F, 0x00, 0x06, 0x00, 0x00,
  // frame 3
  0x38, 0xFC, 0x44, 0xFE, 0x42, 0xFF, 0x6E, 0xFF, 0x75, 0xFF, 0xF1, 0xFF, 0x31, 0xFB, 0xF1, 0xFB,
  0xF1, 0xFB, 0x31, 0xFB, 0xF1, 0xFB, 0x71, 0xFB, 0x62, 0xF7, 0x42, 0xF7, 0x44, 0xFE, 0x38, 0xFC,
  0x00, 0x01, 0x01, 0x03, 0x01, 0x03, 0x01, 0x03, 0x01, 0x03, 0x00, 0x01, 0x00, 0x1F, 0x1F, 0x3F,
  0x03, 0x1F, 0x00, 0x03, 0x00, 0x01, 0x01, 0x03, 0x01, 0x03, 0x01, 0x03, 0x01, 0x03, 0x00, 0x01,
  // frame 4
  0x00, 0x70, 0x70, 0xFC, 0x8C, 0xFE, 0x82, 0xFF, 0xAD, 0xFF, 0xE5, 0xFF, 0x71, 0xFF, 0xF1, 0xFB,
  0xF1, 0xFB, 0x71, 0xFB, 0xE1, 0xF3, 0xA3, 0xF7, 0x82, 0xFF, 0x8C, 0xFE, 0x70, 0xFC, 0x00, 0x70,
  0x00, 0x00, 0x00, 0x08, 0x08, 0x1D, 0x08, 0x1D, 0x04, 0x0F, 0x03, 0x07, 0x00, 0x7F, 0x7F, 0xFF,
  0x0F, 0x7F, 0x00, 0x0F, 0x03, 0x07, 0x04, 0x0F, 0x08, 0x1D, 0x08, 0x1D, 0x00, 0x08, 0x00, 0x00,
};


PROGMEM const unsigned char enemyOctopus_plus_mask[] = {
  // width, height
  16, 16,
  // frame 0
  0x00, 0x00, 0x00, 0x38, 0x38, 0xFC, 0xF8, 0xFC, 0xFC, 0xFE, 0xF6, 0xFF, 0xCB, 0xFF, 0xB5, 0xFF,
  0xB5, 0xFF, 0xCB, 0xFF, 0xFF, 0xFF, 0xBF, 0xFF, 0x1F, 0xBF, 0x0E, 0x1F, 0x00, 0x0E, 0x00, 0x00,
  0x00, 0x02, 0x02, 0x0F, 0x0C, 0x5F, 0x5F, 0xFF, 0xA1, 0xFF, 0x1F, 0xBF, 0x31, 0x7F, 0x6D, 0xFF,
  0x03, 0xFF, 0x9F, 0xFF, 0x30, 0xFF, 0x6D, 0xFF, 0x43, 0xFF, 0x9E, 0xFF, 0x00, 0x9E, 0x00, 0x00,
  // frame 1
  0x00, 0x80, 0x80, 0xF8, 0x38, 0xFC, 0xF8, 0xFC, 0xFC, 0xFE, 0xF6, 0xFF, 0xCB, 0xFF, 0xB5, 0xFF,
  0xB5, 0xFF, 0xCB, 0xFF, 0xFF, 0xFF, 0xBF, 0xFF, 0x9F, 0xFF, 0x8E, 0xDF, 0x00, 0x8E, 0x00, 0x00,
  0x0D, 0x1F, 0x02, 0x3F, 0x3B, 0x7F, 0x41, 0xFF, 0x1F, 0x7F, 0x33, 0x7F, 0x25, 0x7F, 0x01, 0x7F,
  0x4F, 0xFF, 0x19, 0x7F, 0x32, 0x7F, 0x24, 0x7F, 0x24, 0x7F, 0x09, 0x3F, 0x33, 0x7F, 0x06, 0x3F,
  // frame 2
  0x00, 0x00, 0x00, 0xF8, 0x38, 0xFC, 0xF8, 0xFC, 0xFC, 0xFE, 0xF6, 0xFF, 0xCB, 0xFF, 0xB5, 0xFF,
  0xB5, 0xFF, 0xCB, 0xFF, 0xFF, 0xFF, 0xBF, 0xFF, 0x1F, 0xBF, 0x0E, 0x1F, 0x00, 0x0E, 0x00, 0x00,
  0x04, 0x1F, 0x13, 0xBF, 0x8C, 0xFF, 0x27, 0xFF, 0x31, 0x7F, 0x1F, 0x3F, 0x01, 0x7F, 0x41, 0xFF,
  0x9F, 0xFF, 0x33, 0xFF, 0x24, 0x7F, 0x29, 0x7F, 0x11, 0x3F, 0x12, 0x3F, 0x22, 0x77, 0x02, 0x67,
  // frame 3
  0x00, 0x00, 0x00, 0x38, 0x38, 0xFC, 0xF8, 0xFC, 0xFC, 0xFE, 0xF6, 0xFF, 0xCB, 0xFF, 0xB5, 0xFF,
  0xB5, 0xFF, 0xCB, 0xFF, 0xFF, 0xFF, 0xBF, 0xFF, 0x1F, 0xBF, 0x0E, 0x1F, 0x00, 0x0E, 0x00, 0x00,
  0x00, 0x0C, 0x0C, 0x3E, 0x30, 0xFF, 0x9F, 0xFF, 0x01, 0x9F, 0x1F, 0x7F, 0x71, 0xFF, 0x09, 0xFF,
  0x87, 0xFF, 0x3F, 0xFF, 0x60, 0xFF, 0x4D, 0xFF, 0x53, 0xFF, 0x22, 0x7F, 0x0C, 0x3E, 0x00, 0x0C,
};



PROGMEM const unsigned char puff[] = {
  // width, height
  16, 16,
  // frame 0
  0x00, 0x00, 0x00, 0x00, 0x80, 0xE0, 0xF0, 0xF0, 0xF0, 0xE0, 0xE0, 0x80, 0x00, 0x00, 0x00, 0x00,
  0x00, 0x00, 0x00, 0x00, 0x03, 0x07, 0x0F, 0x0F, 0x0F, 0x07, 0x07, 0x03, 0x00, 0x00, 0x00, 0x00,
  // frame 1
  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xC0, 0xC0, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x03, 0x03, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  // frame 2
  0x00, 0x00, 0x00, 0xB0, 0xF8, 0xFC, 0xFC, 0xF8, 0xF0, 0xF8, 0xF8, 0xF8, 0xF0, 0x80, 0x00, 0x00,
  0x00, 0x00, 0x07, 0x0F, 0x0F, 0x1F, 0x3F, 0x3F, 0x3F, 0x3F, 0x1F, 0x07, 0x07, 0x03, 0x00, 0x00,
  // frame 3
  0x00, 0x00, 0xB8, 0xFC, 0xFE, 0xFE, 0xFE, 0x7C, 0x38, 0xFC, 0xFC, 0xFC, 0xF8, 0xC0, 0x80, 0x00,
  0x00, 0x07, 0x0F, 0x0F, 0x3F, 0x7F, 0x7E, 0x78, 0x7C, 0x7E, 0x3F, 0x0F, 0x0F, 0x0F, 0x07, 0x00,
  // frame 4
  0x00, 0x8E, 0x9F, 0x9F, 0x7F, 0x6E, 0x08, 0x1C, 0x1C, 0x08, 0x1C, 0x5E, 0x1E, 0x8C, 0x80, 0x00,
  0x07, 0x0F, 0x0F, 0x0F, 0x07, 0x00, 0x64, 0xF0, 0xF0, 0xF0, 0x6C, 0x0C, 0x07, 0x0F, 0x0F, 0x07,
  // frame 5
  0x00, 0x03, 0x03, 0x00, 0x20, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x00, 0x06, 0x06, 0x00, 0x00,
  0x06, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xC0, 0xC0, 0x00, 0x08, 0x00, 0x00, 0x03, 0x03,
};

///////// ENEMY BULLET bitmaps /////////////
////////////////////////////////////////////
PROGMEM const unsigned char enemyBullets[] = {
  // width, height
  8, 8,
  // INK frame 0
  0xB4, 0x7E, 0x7E, 0xF7, 0xEF, 0x7E, 0x7E, 0x2D,
  // INK frame 1
  0x18, 0x7E, 0x76, 0xF3, 0xCF, 0x6E, 0x7E, 0x18,
  // INK frame 2
  0x3C, 0x76, 0xF3, 0xC9, 0xC7, 0xE6, 0xFE, 0x7C,
  // INK frame 3
  0x46, 0xDD, 0xBE, 0x3E, 0x3E, 0x1D, 0x01, 0x82,
};



//////////// BOSSES bitmaps ////////////////
////////////////////////////////////////////

PROGMEM const unsigned char bossLife_plus_mask[] = {
  // width, height
  3, 8,
  0x00, 0xFF, 0x0E,
  0xFF, 0x00, 0xFF,
};

///////////// SHARK bitmaps ////////////////
////////////////////////////////////////////

PROGMEM const unsigned char Shark[] = {
  // width, height
  32, 16,
  // SHARK SWIMS LEFT frame 0
  0xC0, 0xE0, 0xE0, 0xE0, 0x60, 0x60, 0xB0, 0xD0, 0x10, 0xD0, 0xF0, 0xF0, 0xF8, 0xFC, 0xFE, 0xFE, 0xFF, 0xFF, 0xF1, 0xF0, 0xE0, 0xE0, 0xC0, 0x80, 0x80, 0xC0, 0x00, 0x80, 0xC0, 0xE0, 0x70, 0x10,
  0x00, 0x01, 0x03, 0x13, 0x27, 0x32, 0x26, 0x32, 0x27, 0x33, 0xA7, 0xBF, 0x3F, 0x27, 0x1F, 0x3F, 0x7F, 0xFF, 0xE7, 0x9F, 0x1F, 0x0F, 0x0F, 0x07, 0x0F, 0x1B, 0x07, 0x07, 0x0F, 0x1D, 0x20, 0x00,
  // SHARK SWIMS LEFT frame 1
  0x00, 0xC0, 0xE0, 0xE0, 0xE0, 0x60, 0x60, 0xB0, 0xD0, 0x10, 0xD0, 0xF0, 0xF8, 0xFC, 0xFE, 0xFF, 0xFF, 0xF1, 0xF0, 0xE0, 0xE0, 0xC0, 0x80, 0x80, 0xC0, 0x00, 0xC0, 0xE0, 0xF0, 0x38, 0x00, 0x00,
  0x00, 0x00, 0x01, 0x03, 0x13, 0x27, 0x32, 0x26, 0x32, 0x27, 0x33, 0xA7, 0xBF, 0x3F, 0x27, 0x1F, 0x3F, 0x7F, 0xFF, 0xC7, 0x1F, 0x0F, 0x07, 0x0F, 0x1B, 0x07, 0x07, 0x0F, 0x1E, 0x10, 0x00, 0x00,
  // SHARK SWIMS LEFT frame 2
  0xC0, 0xE0, 0xE0, 0xE0, 0x60, 0x60, 0xB0, 0xD0, 0x10, 0xD0, 0xF0, 0xF0, 0xF8, 0xFC, 0xFE, 0xFE, 0xFF, 0xFF, 0xF1, 0xF0, 0xE0, 0xE0, 0xC0, 0x80, 0x80, 0xC0, 0x00, 0x80, 0xC0, 0xE0, 0x70, 0x10,
  0x00, 0x01, 0x03, 0x13, 0x27, 0x32, 0x26, 0x32, 0x27, 0x33, 0xA7, 0xBF, 0x3F, 0x27, 0x1F, 0x3F, 0x7F, 0xFF, 0xE7, 0x9F, 0x1F, 0x0F, 0x0F, 0x07, 0x0F, 0x1B, 0x07, 0x07, 0x0F, 0x1D, 0x20, 0x00,
  // SHARK SWIMS LEFT frame 3
  0xC0, 0xE0, 0xE0, 0x60, 0x60, 0xB0, 0xD0, 0x10, 0xD0, 0xF0, 0xF0, 0xF0, 0xF8, 0xFC, 0xFE, 0xFF, 0xFF, 0xF1, 0xF0, 0xE0, 0xE0, 0xC0, 0x80, 0x80, 0xC0, 0x00, 0x80, 0x80, 0xC0, 0x60, 0x20, 0x00,
  0x00, 0x01, 0x03, 0x17, 0x32, 0x26, 0x32, 0x27, 0x33, 0xA7, 0xBF, 0x3F, 0x27, 0x1F, 0x3F, 0x7F, 0xFF, 0xE7, 0x9F, 0x1F, 0x0F, 0x0F, 0x07, 0x0F, 0x13, 0x07, 0x0F, 0x1F, 0x3B, 0x40, 0x00, 0x00,
  // SHARK SWIMS RIGHT frame 0
  0x10, 0x70, 0xE0, 0xC0, 0x80, 0x00, 0xC0, 0x80, 0x80, 0xC0, 0xE0, 0xE0, 0xF0, 0xF1, 0xFF, 0xFF, 0xFE, 0xFE, 0xFC, 0xF8, 0xF0, 0xF0, 0xD0, 0x10, 0xD0, 0xB0, 0x60, 0x60, 0xE0, 0xE0, 0xE0, 0xC0,
  0x00, 0x20, 0x1D, 0x0F, 0x07, 0x07, 0x1B, 0x0F, 0x07, 0x0F, 0x0F, 0x1F, 0x9F, 0xE7, 0xFF, 0x7F, 0x3F, 0x1F, 0x27, 0x3F, 0xBF, 0xA7, 0x33, 0x27, 0x32, 0x26, 0x32, 0x27, 0x13, 0x03, 0x01, 0x00,
  // SHARK SWIMS RIGHT frame 1
  0x00, 0x00, 0x38, 0xF0, 0xE0, 0xC0, 0x00, 0xC0, 0x80, 0x80, 0xC0, 0xE0, 0xE0, 0xF0, 0xF1, 0xFF, 0xFF, 0xFE, 0xFC, 0xF8, 0xF0, 0xD0, 0x10, 0xD0, 0xB0, 0x60, 0x60, 0xE0, 0xE0, 0xE0, 0xC0, 0x00,
  0x00, 0x00, 0x10, 0x1E, 0x0F, 0x07, 0x07, 0x1B, 0x0F, 0x07, 0x0F, 0x1F, 0xC7, 0xFF, 0x7F, 0x3F, 0x1F, 0x27, 0x3F, 0xBF, 0xA7, 0x33, 0x27, 0x32, 0x26, 0x32, 0x27, 0x13, 0x03, 0x01, 0x00, 0x00,
  // SHARK SWIMS RIGHT frame 2
  0x10, 0x70, 0xE0, 0xC0, 0x80, 0x00, 0xC0, 0x80, 0x80, 0xC0, 0xE0, 0xE0, 0xF0, 0xF1, 0xFF, 0xFF, 0xFE, 0xFE, 0xFC, 0xF8, 0xF0, 0xF0, 0xD0, 0x10, 0xD0, 0xB0, 0x60, 0x60, 0xE0, 0xE0, 0xE0, 0xC0,
  0x00, 0x20, 0x1D, 0x0F, 0x07, 0x07, 0x1B, 0x0F, 0x07, 0x0F, 0x0F, 0x1F, 0x9F, 0xE7, 0xFF, 0x7F, 0x3F, 0x1F, 0x27, 0x3F, 0xBF, 0xA7, 0x33, 0x27, 0x32, 0x26, 0x32, 0x27, 0x13, 0x03, 0x01, 0x00,
  // SHARK SWIMS RIGHT frame 3
  0x00, 0x20, 0x60, 0xC0, 0x80, 0x80, 0x00, 0xC0, 0x80, 0x80, 0xC0, 0xE0, 0xE0, 0xF0, 0xF1, 0xFF, 0xFF, 0xFE, 0xFC, 0xF8, 0xF0, 0xF0, 0xF0, 0xD0, 0x10, 0xD0, 0xB0, 0x60, 0x60, 0xE0, 0xE0, 0xC0,
  0x00, 0x00, 0x40, 0x3B, 0x1F, 0x0F, 0x07, 0x13, 0x0F, 0x07, 0x0F, 0x0F, 0x1F, 0x9F, 0xE7, 0xFF, 0x7F, 0x3F, 0x1F, 0x27, 0x3F, 0xBF, 0xA7, 0x33, 0x27, 0x32, 0x26, 0x32, 0x17, 0x03, 0x01, 0x00,
};


////////// SEAHORSE bitmaps ////////////////
////////////////////////////////////////////

PROGMEM const unsigned char seahorse[] = {
  // width, height
  16, 32,
  0x00, 0x00, 0x04, 0xF8, 0x8C, 0xB6, 0xB7, 0xC5, 0xFD, 0x3C, 0x0C, 0xBE, 0xB6, 0xF2, 0xA2, 0x20,
  0x30, 0x30, 0x7C, 0x0F, 0x83, 0x81, 0xA1, 0xB1, 0xF0, 0xB4, 0xFE, 0x7E, 0x6F, 0x4D, 0x05, 0x00,
  0x00, 0x00, 0x02, 0x1A, 0x3B, 0x3B, 0xBF, 0xBB, 0xFF, 0xDF, 0xFB, 0x5B, 0x00, 0x00, 0x00, 0x00,
  0x00, 0x00, 0x00, 0x00, 0x08, 0xB8, 0x7C, 0xE6, 0xD6, 0x5D, 0xC9, 0xE3, 0x7F, 0x2D, 0x08, 0x00
};

PROGMEM const unsigned char seahorseFin[] = {
  // width, height
  6, 8,
  // frame 0
  0x00, 0x28, 0x2A, 0x4A, 0x89, 0x08,
  // frame 1
  0x00, 0x28, 0x2A, 0xC9, 0x08, 0x00,
  // frame 2
  0x00, 0x28, 0x2A, 0x4A, 0x89, 0x08,
  // frame 3
  0x00, 0x28, 0x2A, 0xC9, 0x08, 0x00,
};

PROGMEM const unsigned char seahorseTiny[] = {
  // width, height
  8, 8,
  0x00, 0x06, 0x64, 0xF7, 0x9D, 0xAF, 0x67, 0x01
};

//////// PIRATESHIP bitmaps ////////////////
////////////////////////////////////////////

PROGMEM const unsigned char pirateshipBowsprit[] = {
  // width, height
  16, 8,
  0x01, 0x01, 0x02, 0x02, 0x06, 0x04, 0x0C, 0x0C, 0x18, 0x18, 0x18, 0x30, 0x70, 0xF0, 0xF0, 0x00
};

PROGMEM const unsigned char pirateshipCrowsnest[] = {
  // width, height
  8, 8,
  0x08, 0x28, 0x68, 0x6B, 0x6B, 0x68, 0x28, 0x08
};

PROGMEM const unsigned char pirateshipYardarm[] = {
  // width, height
  32, 8,
  0x00, 0x60, 0x60, 0x60, 0x60, 0x60, 0x60, 0xB0, 0xB0, 0xB0, 0xB0, 0xB0, 0xB0, 0xD8, 0xD8, 0xDB, 0xDB, 0xD8, 0xD8, 0xE8, 0xEC, 0xEC, 0xEC, 0xEC, 0xEC, 0xF6, 0xF6, 0xF6, 0xF6, 0xF6, 0x06, 0x00
};

PROGMEM const unsigned char pirateshipSail[] = {
  // width, height
  32, 16,
  // frame 0
  0x00, 0x00, 0x3F, 0xFF, 0x7F, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x7C, 0xFE, 0x1B, 0xA1, 0x01, 0x99, 0x19, 0xC3, 0x7C, 0x7C, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x0F, 0x1F, 0x3F, 0x03, 0x04, 0x00,
  0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x07, 0x0F, 0x11, 0x03, 0x06, 0x0E, 0x03, 0x77, 0x6F, 0x5F, 0x1F, 0x03, 0x06, 0x02, 0x07, 0x0F, 0x1F, 0x1F, 0x3F, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00,
  // frame 1
  0x00, 0x78, 0xFF, 0x3F, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x7F, 0xFC, 0x1E, 0xA3, 0x01, 0x99, 0x19, 0xC1, 0x73, 0x7C, 0xFC, 0xFF, 0xFF, 0xFF, 0xFF, 0x3F, 0x0F, 0x3F, 0x03, 0x07, 0x00, 0x00,
  0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x07, 0x0F, 0x18, 0x07, 0x06, 0x0E, 0x03, 0x07, 0x6F, 0x5F, 0x5F, 0x03, 0x06, 0x02, 0x07, 0x0F, 0x1F, 0x1F, 0x3F, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  // frame 2
  0x00, 0xE0, 0xFF, 0x7F, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x7C, 0xFE, 0x2B, 0x81, 0x11, 0x99, 0x09, 0xE3, 0x7C, 0x7C, 0xFF, 0xFF, 0xFF, 0xFF, 0x1F, 0x3F, 0x07, 0x0F, 0x01, 0x00, 0x00,
  0x00, 0x00, 0x01, 0x00, 0x01, 0x07, 0x0F, 0x1F, 0x01, 0x07, 0x0F, 0x06, 0x02, 0x0F, 0x5F, 0x5F, 0x47, 0x03, 0x07, 0x02, 0x0E, 0x1F, 0x1F, 0x3F, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
  // frame 3
  0x00, 0x00, 0x7F, 0xFF, 0x7F, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x7C, 0xFE, 0x1B, 0xA1, 0x01, 0x99, 0x19, 0xC3, 0x7C, 0x7C, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0x1F, 0x7F, 0x07, 0x0F, 0x00, 0x00,
  0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x07, 0x0F, 0x1F, 0x03, 0x07, 0x0E, 0x1E, 0x07, 0x4F, 0x5F, 0x5F, 0x07, 0x03, 0x06, 0x02, 0x0F, 0x1F, 0x3F, 0x0F, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};

PROGMEM const unsigned char pirateshipHull[] = {
  // width, height
  48, 32,
  0xF0, 0xF0, 0x00, 0x80, 0x80, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0xDE, 0xC2, 0xC2, 0xDE, 0xC2, 0xC2, 0xDE, 0xC2, 0xC2, 0xDE, 0xC2,
  0x07, 0x3F, 0xF8, 0xC5, 0x3D, 0x7D, 0xFB, 0xFB, 0xFB, 0xF6, 0xF6, 0xF6, 0xEC, 0xCC, 0xBC, 0x7C, 0xE0, 0xC0, 0xC6, 0x86, 0x82, 0x80, 0xAF, 0xAF, 0xAF, 0xA9, 0xA6, 0x86, 0x86, 0x86, 0x82, 0x86, 0x80, 0xC0, 0xF0, 0x3C, 0x0F, 0xF3, 0xFC, 0x06, 0x42, 0xFA, 0x42, 0x46, 0xFE, 0xFE, 0xFE, 0x01,
  0x00, 0x00, 0x01, 0x0F, 0x7E, 0xF0, 0x8E, 0x7D, 0x7B, 0xFB, 0xF7, 0xF7, 0xEF, 0xEF, 0xEF, 0xDF, 0x06, 0x66, 0x95, 0x95, 0x65, 0xDD, 0x05, 0x65, 0x95, 0x95, 0x65, 0xDD, 0x05, 0x65, 0x95, 0x95, 0x65, 0xDD, 0xDC, 0xDF, 0x00, 0xDF, 0xDF, 0xD8, 0xD8, 0xDF, 0xD8, 0xD8, 0xDF, 0xDF, 0x00, 0x00,
  0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x07, 0x0E, 0x19, 0x36, 0x2E, 0x5D, 0x5D, 0xBB, 0xBB, 0xFB, 0x76, 0x76, 0x76, 0xF6, 0xEE, 0xEF, 0xEE, 0xEE, 0xAE, 0x8E, 0x0E, 0x0F, 0x2E, 0x2E, 0xAE, 0xEE, 0xEE, 0xEF, 0xF7, 0xF7, 0xF6, 0x76, 0x7A, 0x3A, 0x1A, 0x0C, 0x64, 0x70, 0x78, 0x00, 0x00, 0x00
};

PROGMEM const unsigned char pirateSkull[] = {
  // width, height
  16, 8,
  // frame 0
  0x72, 0x27, 0x7F, 0x33, 0x73, 0x1B, 0x1F, 0x1F, 0x0F, 0x1E, 0x1E, 0x1A, 0x52, 0x12, 0x00, 0x00,
  // frame 1
  0x72, 0x27, 0x7F, 0x33, 0x73, 0x5B, 0x5F, 0x0F, 0x0E, 0x0E, 0x1A, 0x1A, 0x1A, 0x10, 0x12, 0x00,
  // frame 2
  0x72, 0x27, 0x7F, 0x33, 0x73, 0x1B, 0x4F, 0x4E, 0x4E, 0x4A, 0x02, 0x0A, 0x08, 0x18, 0x18, 0x12,
  // frame 3
  0x72, 0x27, 0x7F, 0x33, 0x73, 0x1B, 0x1F, 0x1F, 0x1E, 0x1E, 0x5A, 0x50, 0x10, 0x00, 0x00, 0x08,
};


//////// BACKGROUND bitmaps ////////////////
////////////////////////////////////////////
PROGMEM const unsigned char sunRay[] = {
  // width, height
  15, 8,
  // part 0
  0x01, 0x03, 0x07, 0x0F, 0x1F, 0x3F, 0x7F, 0xFF, 0xFE, 0xFC, 0xF8, 0xF0, 0xE0, 0xC0, 0x80,
  // part 1
  0x01, 0x02, 0x07, 0x0A, 0x1F, 0x2A, 0x5F, 0xAA, 0x5E, 0xA8, 0x58, 0xA0, 0x40, 0x80, 0x00,
  // part 2
  0x01, 0x02, 0x04, 0x0A, 0x01, 0x2A, 0x04, 0xAA, 0x00, 0xA8, 0x00, 0xA0, 0x00, 0x80, 0x00,
};

PROGMEM const unsigned char columnSmall_plus_mask[] = {
  // width, height
  8, 24,
  0xF1, 0xFF, 0x05, 0xFF, 0xF5, 0xFF, 0xE5, 0xFF,
  0x45, 0xFF, 0xA1, 0xFF, 0x04, 0xFF, 0xA1, 0xFF,
  0xDF, 0xFF, 0x00, 0xFF, 0xDF, 0xFF, 0xDF, 0xFF,
  0x55, 0xFF, 0x8A, 0xFF, 0x00, 0xFF, 0x8A, 0xFF,
  0x15, 0x3F, 0x00, 0x3F, 0x15, 0x3F, 0x0A, 0x1F,
  0x05, 0x0F, 0x02, 0x07, 0x00, 0x03, 0x00, 0x01,
};

PROGMEM const unsigned char columnBig_plus_mask[] = {
  // width, height
  8, 32,
  0x01, 0xFF, 0xF5, 0xFF, 0x05, 0xFF, 0xF4, 0xFF,
  0xF5, 0xFF, 0x05, 0xFF, 0xF5, 0xFF, 0xF5, 0xFF,
  0x00, 0xFF, 0xDF, 0xFF, 0x00, 0xFF, 0xDF, 0xFF,
  0xDF, 0xFF, 0x00, 0xFF, 0xDF, 0xFF, 0xDF, 0xFF,
  0x00, 0xFF, 0x7F, 0xFF, 0x00, 0xFF, 0xFF, 0xFF,
  0x7F, 0xFF, 0x00, 0xFF, 0x5F, 0xFF, 0xAB, 0xFF,
  0x00, 0x0F, 0x05, 0x0F, 0x00, 0x1F, 0x0A, 0x1F,
  0x05, 0x0F, 0x00, 0x07, 0x01, 0x03, 0x00, 0x01,
};

//////// POWER-UPS bitmaps /////////////////
////////////////////////////////////////////
PROGMEM const unsigned char powerUP_plus_mask[] = {
  // width, height
  8, 8,
  // POWER UP HEART
  0x0C, 0x1E, 0x1E, 0x3F, 0x3E, 0x7F, 0x7C, 0xFE,
  0x3E, 0x7F, 0x1E, 0x3F, 0x0C, 0x1E, 0x00, 0x0C,
  // POWER UP SHIELD
  0x1F, 0x3F, 0x21, 0x7F, 0x41, 0xFF, 0x81, 0xFF,
  0xBD, 0xFF, 0x5D, 0xFF, 0x21, 0x7F, 0x1F, 0x3F,
  // POWER UP TRIDENT
  0x80, 0xCE, 0x4E, 0xFF, 0x32, 0x7F, 0x31, 0x7F,
  0x49, 0xFF, 0x44, 0xFF, 0x60, 0xFC, 0x18, 0x7C,
  // POWER UP BUBBLE
  0x3C, 0x7E, 0x42, 0xFF, 0x8D, 0xDF, 0x8D, 0xDF,
  0x81, 0xCF, 0x81, 0xC3, 0x42, 0xFF, 0x3C, 0x7E,
  // POWER UP SEASHELL
  0x80, 0xF0, 0xD0, 0xFC, 0xD4, 0xFF, 0x5B, 0xFF,
  0x2A, 0xFF, 0x28, 0xFE, 0xE0, 0xF8, 0x80, 0xE0,
  // POWER UP MAGIC
  0x70, 0xF8, 0xF8, 0xFC, 0xE4, 0xFF, 0xF3, 0xFF,
  0xF8, 0xFF, 0xFC, 0xFE, 0x70, 0xFE, 0x00, 0x70,
  // POWER UP STAR
  0x04, 0xEE, 0x6C, 0xFE, 0x3C, 0x7F, 0x1F, 0x3F,
  0x1F, 0x3F, 0x3C, 0x7F, 0x6C, 0xFE, 0x04, 0xEE,
};

PROGMEM const unsigned char protectionShield[] = {
  // width, height
  8, 8,
  // frame 0
  0x00, 0x00, 0x00, 0x18, 0x18, 0x00, 0x00, 0x00,
  // frame 1
  0x00, 0x00, 0x24, 0x00, 0x00, 0x24, 0x00, 0x00,
  // frame 2
  0x81, 0x66, 0x7E, 0x3C, 0x3C, 0x7E, 0x66, 0x81,
  // frame 3
  0x81, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x81,
};


#endif
